Advanced Game Development with Programmable Graphics Hardware  book cover
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1st Edition

Advanced Game Development with Programmable Graphics Hardware







ISBN 9780367446475
Published December 2, 2019 by A K Peters/CRC Press
374 Pages

 
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Book Description

This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.

Table of Contents

1. Introduction and Cg Programming Overview 2. Light/Object Shaders 3. Texture Mapping 4. Rendering Shadows 5. Advanced Mapping Techniques and Ray Tracing on the GPU 6. Common Games Effects 7. Recorded Animation: Interpolation and Management 8. Real-Time Animation 9. Character Animation—Using MoCap and Skinning 10. Facial Animation 11. Managing Game Development

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Author(s)

Biography

Watt, Alan; Policarpo, Fabio

Support Material

Ancillaries