New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2 book cover
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New Perspectives on the Social Aspects of Digital Gaming
Multiplayer 2





ISBN 9780367877231
Published December 10, 2019 by Routledge
210 Pages

 
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Book Description

Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.

Table of Contents

1. Multiplayer and beyond: Witnessing the evolution of gaming



[Thorsten Quandt & Rachel Kowert]



Part I: Social Forms of Gaming



2. From social play to social games and back: The emergence and development of social network games



[Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]



3. Identifying social forms of flow in multi-user games



[Joceran Borderie & Nicolas Michinov]



4. Envisioning the other: A grounded exploration of social roles in digital game play



[Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]



Part II: Online Gaming



5. Multiplayer games as the ultimate communication lab and incubator: A multi-media Study



[John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]



6. The MMORPG designer’s journey: Casualization and its consequences for social interactions



[Daniel Pietschmann, Benny Liebold, & Georg Valtin]



7. Multiplayer features and game success



[André Marchand]



Part III: Gender Issues in Gaming Communities



8. Sexism in video games and the gaming community



[Jesse Fox & Wai Yen Tang]



9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion and sexism in video game content and culture



[Rachel Kowert, Johannes Breuer, & Thorsten Quandt]



Part IV: Games for Change



10. The key features of persuasive games: A model and case analysis



[Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]



11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of MMOG culture in Taiwan’s Sunflower Social Movement



[Holin Lin & Chuen Tsai Sun]



12. Between drudgery and "Promesse du bonheur": Games and gamification



[Mathias Fuchs]

...
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Editor(s)

Biography

Thorsten Quandt holds the chair of Online Communication at the University of Münster, Germany.



Rachel Kowert recently completed a Post-Doctoral Fellowship at the University of Münster, Germany.